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New anti-wallbang system for maps that support it.

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New anti-wallbang system for maps that support it.

Post by Dunciboy on Mon Sep 01, 2014 8:47 pm

From now on the anti-wallbang system will work much differently than before. Maps that have a map finish trigger(that means your time appears in left bottom of your screen) will use this new system. maps that do not will use our old system.

The new system will ignore damage from and to the jumper/activator if you attack him/her. The system will also block ALL KINDS OF NON-PLAYER DAMAGE to the activator till the map has been finished by at least one person.

If you find bugs or errors please post here.
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Re: New anti-wallbang system for maps that support it.

Post by Lenny on Tue Sep 02, 2014 1:27 am

Bug in the map grassy where the jumper chooses another room than the first jumper did when he died to the activator, you cannot damage acti or jumper. In this case it was the knife room.
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Re: New anti-wallbang system for maps that support it.

Post by Dunciboy on Tue Sep 02, 2014 6:25 pm

Disco also need a fix i'll try and look what i can do for both maps. The new system has been disabled for these maps for now.
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Re: New anti-wallbang system for maps that support it.

Post by Sonic<3 on Tue Sep 02, 2014 7:08 pm

Idk if it's a bug or intentional but there's no fall damage.

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Re: New anti-wallbang system for maps that support it.

Post by G0DZ|LLA on Tue Sep 02, 2014 8:11 pm

Well that's the point :/

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Re: New anti-wallbang system for maps that support it.

Post by Lenny on Tue Sep 02, 2014 8:57 pm

Mine old way broken.
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Re: New anti-wallbang system for maps that support it.

Post by Lenny on Tue Sep 02, 2014 9:02 pm

Mine lava room broken...
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Re: New anti-wallbang system for maps that support it.

Post by G0DZ|LLA on Tue Sep 02, 2014 9:52 pm

FFS broken map makers -_-

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Re: New anti-wallbang system for maps that support it.

Post by Dunciboy on Tue Sep 02, 2014 10:41 pm

G0DZ|LLA wrote:FFS broken map makers -_-
Apparently its to hard to make a trigger area they instead connect to a door so only the first one can make it trigger...

Anyway this map has been excluded from the new system.

PS: Script description: Function: Protecting both jumpers and activators against attacks from each other and also preventing the activator from killing himself with fall damage.
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Re: New anti-wallbang system for maps that support it.

Post by Lenny on Wed Sep 03, 2014 1:06 am

Factory broken.
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Re: New anti-wallbang system for maps that support it.

Post by Sonic<3 on Wed Sep 03, 2014 3:48 am

oh

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Re: New anti-wallbang system for maps that support it.

Post by Lenny on Wed Sep 03, 2014 9:15 pm

Die hard broken.
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Re: New anti-wallbang system for maps that support it.

Post by Dem Chax <3 on Wed Sep 03, 2014 10:45 pm

Kappa broken Kappa.
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Re: New anti-wallbang system for maps that support it.

Post by Dunciboy on Thu Sep 04, 2014 3:46 pm

I need to look at all those maps now :/
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Re: New anti-wallbang system for maps that support it.

Post by Badmennie on Fri Sep 05, 2014 3:21 pm

Good luck xD Wink
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Re: New anti-wallbang system for maps that support it.

Post by Phill580 on Fri Sep 05, 2014 5:25 pm

May i ask dunci (in scripting terms) what the problem is about them maps compaired to say my maps?

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Re: New anti-wallbang system for maps that support it.

Post by Dunciboy on Fri Sep 05, 2014 5:53 pm

Phill580 wrote:May i ask dunci (in scripting terms) what the problem is about them maps compaired to say my maps?
The trigger i used is the time record trigger apparently a lot of map makers made this trigger to get deleted after being triggered... Anyway i disabled the system for full since it way to bugged and i don't have much time left at all. This school year is so boring and i need to do allot i even need to start my own mini-company with 3 other students.
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Re: New anti-wallbang system for maps that support it.

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