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mp_deathrun_sync [BETA RELEASE]

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mp_deathrun_sync [BETA RELEASE]

Post by Amitoz on Tue Jul 30, 2013 4:58 pm

My First finished deathrun map.

Author: Amitoz
Map name: mp_deathrun_sync
Traps: 5 
End rooms: 4 ( Sniper, Knife, Deagle & Old Room )
Difficulty: Easy
Secret: 2 (one is credits and the other is music)
Credits: Phill580
Map size: Small

Screenshots:
http://imgur.com/a/n4shF

Download:
mediafire.com ?kehnrkqe4up5gie


Last edited by Amitoz on Tue Jul 30, 2013 8:07 pm; edited 1 time in total
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Re: mp_deathrun_sync [BETA RELEASE]

Post by Frantic on Tue Jul 30, 2013 6:01 pm

Looks nice, can't wait to test it.

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Re: mp_deathrun_sync [BETA RELEASE]

Post by Phill580 on Thu Aug 08, 2013 12:35 am

Gonna Check tomoz Looks sweet!

_________________
- Lead Mapper -
Ryno    BoxRoom  Rubble
Forest   WTF     Watercity
ISDP    Phillrun   Eudora
   Diversity   Lego
*S__B__e*
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Re: mp_deathrun_sync [BETA RELEASE]

Post by Amitoz on Sat Aug 10, 2013 1:03 am

MrAwesome148 wrote:It would be cool if the sniper room had a death-risking bounce in the middle that you have to do from the top floor and if you failed it you would die. Very Happy
 sure, i'll add it. Very Happy i made the map better but when i compile it says something about missing shader. IDK what it is.... :/
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Re: mp_deathrun_sync [BETA RELEASE]

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